Thursday, October 11, 2012

Thought Club: Explanation, Rules and Criteria


These are the rules I’ve come up with for my thought club/group.
Game limitations and restrictions will be discussed, revised, and agreed upon by the whole party of pairs.

12 Monthly Meetings 
24 total members per group: 12 pairs of 2 partners
·      self-selecting partnerships, at the discretion of the moderator.
·      rules will be in place for if partnerships change
Each group will have a backstory to their own game, at the discretion of each moderator
Partners first choose a theme together
They then send out a reading list of three mandatory things--short stories, book
chapters, movies, anything.
·      The group will agree on length limits, to enable everyone to participate time-wise
The pairs will also for one month curate a blog in which they share other pieces of media with commentary.
·      The commentary can be analytical, personal, but ideally the person or pair will explain the relevance of the clip, website, article, or whatever.
·      Everyone in the group will have access to this blog or website, but only the two partners will have the ability to post entries for the month.
·      Anyone can comment in response to the posts
·      The moderator will also know the password. They will not post except during their own month, unless it is necessary. We set the terms of when something becomes necessary.
Each pair shall host a presentation & discussion group
·      In it they can be as personal or analytical as they choose
·      No one has to reveal their SuperCharacter, but also no one brings in drama from the outside world.
The partners' backstory, as well as the backstory of the group as a sum total, must be related. They interact, at least once, in some capacity. I see this as the potential comic book stories that will each person will carry of their characters' comic books.
As a group, we host events that raise money to benefit the cause each partner group agrees upon.
In this group, as a game, everyone will also be developing their own SuperCharacter
·      Prior to the start of the game, everyone will draw two cards:
o   Hero, Villain, or Hybrid
o   Impairment or Ability
§  Those with impairments design their own ability, and vice versa

Next December, we the groups will host a party all together in which we make our characters come to life, by dressing up and/or by sharing materials that detail that characters’ histories, abilities, and just basically some idea of the story of their lives.

I would like every pair or everyone in the group to choose a philanthropic organization of their own to try and raise awareness and contributions for at this end of the year party.

Doesn't this sound like a whole lot of fun?

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